Advice on Recording Sound Effects for a Sound Effect Library

August 27, 2008
by SFXsource

In order to record sound effects for a personal or professional sound effect library one first needs a quality recorder. Personally I’ve tried all sorts of pricey gear and microphones throughout my sonic adventures only to discover that a solid $150 to $400 handheld digital recorder no larger than an old-school cassette tape box suffices to create sounds good enough for placement in any Film, TV, and media project. In addition, these units run on battery power and the recorded files can be dragged onto your desktop via USB.

You must make sure that any recorder you purchase records up to at least a 48k sample rate .wav file because audio for video is prepared as 48k. Any 44.1k samples you have would work fine on a CD but for DVD usage they will have to be up-converted to 48k which can result in “aliases,” sort of sonic ghosts that compromise the quality of your recording. Also, 48k sound effects command a higher price on downloadable sites because their sound quality is simply better due to more samples per second of audio.

Two basic categories of sound effects to be recorded are “ambiences” and “hits.” Hits are single audio events like a burp, splash, or car horn. Ambiences are longer recordings generally between 30 seconds and 10 minutes that contain background sounds such as those found on city streets, in a hotel lobby, or a doctor’s office.

Both categories are necessary in order to create a good sound effect library. You merely have to go to location such as a train station and hit record in order to get ambience recordings and thus they are the easiest to obtain. More planning and scheming, however, is required for hits because you need to gather the objects and perform the actions to be recorded (called foley) or you need to wait outside police stations, for example, for that perfect siren sound.

The basics of recording a sound effect is literally as simple as hitting the record button. However, there are several tips to keep in mind in order to get the best recordings possible.

2. Record all of your sounds as “hot” as you can, meaning as loud as possible without overloading the microphone. You need to pull back from your source if you notice a red LED light on your recorder which signals that your incoming signal is too hot. Capturing the strongest signal without distorting is the goal.

2. Purchase a 10dB pad that fits between your microphone and digital recorder will enable you to record sounds with high decibel levels, such as jet engines or weapons. The pad lowers the incoming signal by 10dB and can be found online for $20.

3. While you want to minimize unwanted sounds and noise in your recordings as much as possible, do not obsess over finding the quietest recording environment because great sound effects can occur unexpectedly such as a beefed up motorcycle cruising by. If you are too uptight about getting that perfect recording environment you will slow yourself down in your efforts to gain content and just remember that you can always filter much background noise from your recordings during the editing process.

4. Wind hitting the head of your microphone will ruin your recordings so keep your recorder out of the wind by using trees, walls, or your body as a physical barrier. If you cut frequencies below 200-500 khz during editing you can get rid of some wind sound but usually your recordings will be ruined by wind.

5. Keep background music from loudspeakers or live performances out of your recordings. Your efforts will be compromised if you inadvertently include music in the background, such as the music played in a restaurant. This music is copyrighted and if it appears in your ambience recordings you will be violating copyright law.

These tips are simple and meant to point an aspiring sound effect artist in the right direction toward the creation of a sound effect library for use or for sale online. Future articles will discuss the process of editing, categorizing, and marketing these raw recordings.

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